Tuesday, May 26, 2026
Today's Edition

EveryNews

Stories that matter, signal over noise

Technologies

The Man Who Created the Zone Is Leaving It — and Has Been Preparing His Exit for a Year

Sergiy Hryhorovych is leaving GSC Game World and the S.T.A.L.K.E.R. franchise, but his new project S.T.R.A.N.G.E.R. Bermuda SOS was not a spontaneous decision: his wife registered the trademark a year ago, before the official announcement.

Tetiana Suchkova-Ladik

By Tetiana Suchkova-Ladik

April 6, 2026 · 2 min read

The Man Who Created the Zone Is Leaving It — and Has Been Preparing His Exit for a Year
Тизер гри Stranger Bermuda SOS (Фото: Сергій Григорович)

Sergiy Grygorovych founded GSC Game World in 1995 in Kyiv, turned it into a studio with a world-renowned name thanks to the Cossacks and S.T.A.L.K.E.R. series — and left it in 2024. He only spoke publicly about his next step in February 2026.

An Exit That Was Being Prepared for a Year

The official announcement of S.T.R.A.N.G.E.R. Bermuda SOS appeared on February 26, 2026, through Interfax-Ukraine. However, according to IP office data, Grygorovych's wife Lesya filed an application to register the S.T.R.A.N.G.E.R. trademark back in March 2025 — that is, a year before the public announcement. Grygorovych himself clarified that he started assembling a team and directly developing the game on February 12, 2026, but the idea was born earlier — even before S.T.A.L.K.E.R. 2 was completed.

"We are creating not just a game, but an immersive leap. S.T.R.A.N.G.E.R. will incorporate everything best that we have developed over more than 33 years of work by various teams of the company, but at the same time will offer fans technologies and approaches that the industry has not yet seen."

Sergiy Grygorovych, founder of GSC Game World

What Is Known About the New Game

S.T.R.A.N.G.E.R. Bermuda SOS is a sci-fi RPG set in a post-apocalyptic world following a global nuclear catastrophe. Grygorovych promises active use of artificial intelligence, but there are no specifics yet: it is unclear whether this refers to content generation, NPC behavior, or procedural environment. At the same time, he mentioned participation in some cryptocurrency project — also without details.

Grygorovych estimates the budget at several tens of millions of dollars. For comparison: the first S.T.A.L.K.E.R. cost about $2 million, the second — $70 million. The project is at an early stage; there is no release date.

GSC Without Its Founder

GSC Game World studio continues to operate without Grygorovych. In November 2024, S.T.A.L.K.E.R. 2: Heart of Chornobyl was released, which, according to Grygorovych himself, recouped its costs on the first day of sales. In March 2026, the game was released on PlayStation 5 and received a nomination for the BAFTA Games Awards 2026.

So Grygorovych is leaving the franchise at a moment when it is commercially more successful than ever. This is either a conscious decision to leave at the peak — or a sign of internal conflict with the team, about which nothing is publicly known.

The key question is not "will S.T.R.A.N.G.E.R. be released," but rather this: if Grygorovych is truly assembling a new studio from scratch with a budget in the tens of millions — where is the money coming from and who is the investor? So far, this is the only thing he has not named.

Related

Latest

Business

EU Against Google: Why the Latest Fine Could Change More Than Previous Ones

# European Regulators Target Google Again — This Time Over Digital Markets Act Violations. What's Behind the Accusations and Why It Matters Beyond the Corporation European regulators have renewed their scrutiny of Google, this time focusing on alleged violations of the Digital Markets Act. The charges underscore Brussels' increasingly aggressive stance on big tech monopolies and what officials say are anticompetitive practices. The accusations center on how Google leverages its dominance across multiple digital services — from search to advertising to mobile platforms — to disadvantage competitors. Regulators claim the company is using its market power in ways that stifle innovation and limit consumer choice. The case carries significance far beyond Google itself. It signals how the EU is attempting to enforce its landmark Digital Markets Act, legislation designed to curb the gatekeeping power of tech giants. A potential penalty could set precedent for how other large technology companies face similar scrutiny. For consumers and smaller tech firms, the outcome could reshape the digital landscape by creating more room for competition. For Google, fines and operational restrictions could fundamentally alter its business model in Europe, the world's most stringent regulatory market. The case also reflects a broader geopolitical divide, with the EU pursuing a regulatory approach that contrasts sharply with the lighter-touch oversight favored in the United States.

May 26, 2026